Professions in Harry Potter: Wizards Unite are a class-like systems that define the overall role and game play style of each Witch and Wizard. The different Professions unlock at Level 6. The three Professions are: Auror, Magizoologist, and Professor. Each Profession comes with unique perks and an expansive skill tree. Players can freely switch between Professions, and make progress on each Skill Tree separately.
The difference between the three Professions are most apparent during Wizarding Challenges, but these differences do carry over to Oddities. Each Profession has an advantage and weakness against the three types of Foes: Dark Forces, Beasts, and Curiosities. Professors take the advantage against Oddities, while suffering from a weakness to Dark Forces.
Of the three Professions, Professor is the most balanced, having more Power than a Magizoologist and more Stamina than an Auror. Professors are adept at both dealing damage and providing utility effects. Furthermore, with an advantage against Curiosities, Pixies beware. A full list of Curiosities includes:
- Azkaban Escapee
- Dark Witch
- Mountain Troll
WOW, that’s a lot, but realistically Pixies and Werewolves are the only two seen regularly in Wizarding Challenges.
Professors McGonagall, Dumbledore, and Lupin are some of the most well-known, and recent, Witches and Wizards to specialize in this Profession. Three of the most knowledgeable and well-rounded wielders of magic.
Professors are a Jack-of-all-trades. Their skill tree affords them decent Stamina and Power right off the bat. For those playing solo, it isn’t too difficult to complete the first few Chambers. However, as you move up in Challenge Difficulty, Healing Potions become a must. This is especially true as the Chamber Level increases. After advancing up the Skill Tree, harder and harder Challenges can be done in shorter time with less Healing Potions needed.
Professors have access to a variety of Hexes and Charms. The three Charms Professors have access to are either only usable on Teammates, or best when used while playing on a Team.
Deterioration Hex – Places an impairment on a Foe that lowers their Stamina every time they attack or defend.
Mending Charm – Restore a teammate’s health by a small amount. [Does not cost any Focus, but does have a five-second cooldown between uses.]
Protection Charm – Enhances a Teammate by increasing their Defense.
Proficiency Power Charm – Enhance your entire team by raising their Proficiency Power.
While the Mending Charm is free to use, it only provides a +2 (per level) Stamina Boost, and takes some time to use. When playing as a team it is beneficial to perform a Healing Charm on one teammates before selecting a new Opponent. When playing solo, you can use this Charm on yourself.
The Protection Charm can be used on a Teammate or yourself. It can provide up to a 30% increase in Defense, definitely an asset if playing with an Auror.
Lastly, the Proficiency Power Charm is best when playing as a team because it costs SEVEN FOCUS, and isn’t a huge asset when playing alone. While it does provide up to 44% increase in Proficiency, the Focus can be spent elsewhere while playing alone.
The Deterioration Hex is the Professor’s secret weapon. It only takes 3 Focus and is used against an enemy; therefore it is perfect in Solo Play. This Hex deals up to 40 damage to a Foe every time the Foe defends or attacks. This Hex is great for Higher Stamina Foes, as well as Foes that Dodge a lot: Erklings. This Hex also comes in handy when your Spell Energy is low, as you can still deal Damage without having to attack and use Spell Energy. I personally don’t recommend using this Hex on Pixies, as they can typically knocked out in a single hit by Professors.
Here is a link to my recommended Skill Tree build using Wizards Unite Hub’s own Skill Tree builder. I would focus on building up the Deterioration Hex and your Spell Power first. This will take a large investment: 492 Scrolls, 62 Spell Books, and 32 Restricted Section Books, but it will get you pretty far down the Skill Tree which can then be expanded outward. Adding in Stamina increases is also a good idea, in an attempt to save on Potion use.
An additional Skill Tree item to consider is Confidence. While this is an expensive thing to learn (15 Restricted Section Books!) it grants a Professor +2 initial Focus for a total of 4. This allows a Professor to use the Deterioration Hex right out of the gate.